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PC Gamer (Italian) 35
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PC Gamer IT CD 35 1-2.iso
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ARMYMEN
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Maps
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mheader_1.txt
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1998-04-13
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5KB
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// multiple player std header for ALL multiplayer missions
////////////////////////////////////////////////////////////////////////
//INSTRUCTIONS FOR BUILDING MULTIPLAYER SCRIPTS
// 1. include this file in the .rul file to get proper support for leaving
// 2. REMEMBER- Only the host triggers events, and sends that eventname
// to the clients to trigger them.
// HENCE - TRIGGER commands in scripts are only executed on the host
////////////////////////////////////////////////////////////////////////
// declaration events of who is or is not human at game startup
// xxxai means he never started after setup as human
IF ONEOF greenleftearly greennotplaying BUTNOT startup THEN TRIGGER greenai
IF ONEOF tanleftearly tannotplaying BUTNOT startup THEN TRIGGER tanai
IF ONEOF blueleftearly bluenotplaying BUTNOT startup THEN TRIGGER blueai
IF ONEOF grayleftearly graynotplaying BUTNOT startup THEN TRIGGER grayai
// xxxhuman means he did start as human
IF startup BUTNOT greenai THEN TRIGGER greenhuman
IF startup BUTNOT tanai THEN TRIGGER tanhuman
IF startup BUTNOT blueai THEN TRIGGER bluehuman
IF startup BUTNOT grayai THEN TRIGGER grayhuman
// for alliances among the AI players
IF ALLOF greenai tanai THEN
ALLY GREEN TAN,
ALLY TAN GREEN
IF ALLOF greenai blueai THEN
ALLY GREEN BLUE,
ALLY BLUE GREEN
IF ALLOF greenai grayai THEN
ALLY GREEN GRAY,
ALLY GRAY GREEN
IF ALLOF tanai blueai THEN
ALLY TAN BLUE,
ALLY BLUE TAN
IF ALLOF tanai grayai THEN
ALLY TAN GRAY,
ALLY GRAY TAN
IF ALLOF blueai grayai THEN
ALLY BLUE GRAY,
ALLY GRAY BLUE
// if all but one player not available during startup, deploy all other armies as ai automatically
// otherwise it is up to a lower script to decide
IF ALLOF greenai tanai blueai THEN TRIGGER oneplayer
IF ALLOF greenai tanai grayai THEN TRIGGER oneplayer
IF ALLOF greenai grayai blueai THEN TRIGGER oneplayer
IF ALLOF grayai tanai blueai THEN TRIGGER oneplayer
IF oneplayer THEN
TRIGGER keepai,
SHOWMESSAGE "Welcome to multiplayer boot camp!"
// if ai is running, deploy forces for ai players
IF ALLOF keepai greenai THEN DEPLOY GREEN ATMODE ATTACK
IF ALLOF keepai tanai THEN DEPLOY TAN ATMODE ATTACK
IF ALLOF keepai blueai THEN DEPLOY BLUE ATMODE ATTACK
IF ALLOF keepai grayai THEN DEPLOY GRAY ATMODE ATTACK
IF ALLOF keepai startup THEN NOTIFY BLUE GREEN 2 // tell system to show all players in ui
// if someone leaves during setup, tell user and prepare for undeploy or oneplayer
// NOTE the keepai event will suppress removal of ai army
IF greenleftearly THEN TRIGGERDELAY 1 greenexit
IF greenexit BUTNOT keepai THEN
SHOWMESSAGE "Green Army has left during setup",
TRIGGER greennotplaying
IF tanleftearly THEN TRIGGERDELAY 1 tanexit
IF tanexit BUTNOT keepai THEN
SHOWMESSAGE "Tan Army has left during setup",
TRIGGER tannotplaying
IF blueleftearly THEN TRIGGERDELAY 1 blueexit
IF blueexit BUTNOT keepai THEN
SHOWMESSAGE "Blue Army has left during setup",
TRIGGER bluenotplaying
IF grayleftearly THEN TRIGGERDELAY 1 grayexit
IF grayexit BUTNOT keepai THEN
SHOWMESSAGE "Gray Army has left during setup",
TRIGGER graynotplaying
// if player leaves after setup, tell user
IF INORDER startup greennotplaying THEN SHOWMESSAGE "Green Army has left the game"
IF INORDER startup tannotplaying THEN SHOWMESSAGE "Tan Army has left the game"
IF INORDER startup bluenotplaying THEN SHOWMESSAGE "Blue Army has left the game"
IF INORDER startup graynotplaying THEN SHOWMESSAGE "Gray Army has left the game"
// when someone is not playing, remove him if not a oneplayer game
IF greennotplaying THEN TRIGGERDELAY 0.1 greengone
IF tannotplaying THEN TRIGGERDELAY 0.1 tangone
IF bluenotplaying THEN TRIGGERDELAY 0.1 bluegone
IF graynotplaying THEN TRIGGERDELAY 0.1 graygone
// remove player from game and trigger an event that you did so.
IF greengone BUTNOT keepai THEN
TRIGGER nogreen,
UNDEPLOY GREEN
IF tangone BUTNOT keepai THEN
TRIGGER notan,
UNDEPLOY TAN
IF bluegone BUTNOT keepai THEN
TRIGGER noblue,
UNDEPLOY BLUE
IF graygone BUTNOT keepai THEN
TRIGGER nogray,
UNDEPLOY GRAY
// handle generic winning
// delay wins and do lockout (only the host will do the triggers)
IF ONEOF graywon greenwon bluewon THEN TRIGGERDELAY 0.1 foetan
IF ONEOF tanwon greenwon bluewon THEN TRIGGERDELAY 0.1 foegray
IF ONEOF graywon greenwon tanwon THEN TRIGGERDELAY 0.1 foeblue
IF ONEOF graywon tanwon bluewon THEN TRIGGERDELAY 0.1 foegreen
IF greenwon THEN TRIGGER greenwillwin
IF tanwon THEN TRIGGER tanwillwin
IF bluewon THEN TRIGGER bluewillwin
IF graywon THEN TRIGGER graywillwin
IF tanwillwin BUTNOT foetan THEN
SHOWMESSAGE "Tan won",
TRIGGERDELAY 2 tanwins
IF greenwillwin BUTNOT foegreen THEN
SHOWMESSAGE "Green won",
TRIGGERDELAY 2 greenwins
IF bluewillwin BUTNOT foeblue THEN
SHOWMESSAGE "Blue won",
TRIGGERDELAY 2 bluewins
IF graywillwin BUTNOT foegray THEN
SHOWMESSAGE "Gray won",
TRIGGERDELAY 2 graywins